Skip to content
Future Circle

Three Pokémon Titles That Were Denied the Appreciation They Warranted

In the wake of a taste of world peace thanks to Pokémon Go, there's no question that the monster collecting series is about as mainstream gaming titles in existence. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The continued excitement around trading card values ensures almost daily Pokémon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.

However in spite of that pervasiveness and fame, some Pokémon games that are totally overlooked. These represent games that failed to receive their proper due, or were overshadowed under the hype of the core series. They're Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Sure, modern titles include small features like these in modern games—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release said Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to observe your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, a live stream focused on running the game 24/7. The individual who runs the channel states that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Did you know that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.


With numerous core games and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Written by

Stephanie Kirk

Elara Vance is a tech journalist and futurist with over a decade of experience covering emerging technologies and their societal impacts.

Future Circle

Type to search articles.